Adding to the cost and complexity of VR has been the need for fixed external sensors to enable positional tracking. Oculus Rift uses one small sensor for human-scale tracking, while the Vive relies on ...
In most body-movement-tracking VR systems, users have to wear sensors on various parts of their body, and/or they must remain within the confines of a base station. The free-roaming Surplex system, ...
GamesBeat Next unites gaming industry leaders for exceptional content, networking, and deal-making opportunities. Join us on Oct 23-24 in San Francisco. Register Now Usens has raised $20 million to ...
Meta Reality Labs is making big strides in avatar rendering with the latest advances combining machine learning (ML) with sensor data from Quest VR headsets to show your full body, including arms, ...
PSVR 2 is something that many gamers have had their eyes on since it was first discussed back in 2019. Since then, news has either been leaking out on the product through the internet, or Sony itself ...
HTC today announced a new Vive Tracker accessory which is the first in the industry to use inside-out tracking, meaning it doesn’t require any external beacons. The device can be attached to props to ...
A new wristband device developed by researchers at Cornell University utilizes AI and inaudible soundwaves to detect hand positions and interactions with objects. The device, called EchoWrist, has ...
Veteran reporter and editor with over ten years of experience. Probably reading comic books. The PlayStation 5 isn't the only next-gen gaming hardware that Sony's working on, it seems. Wednesday ...
The business-focused HP Reverb G2 Omnicept will build out insights on behavior for training scenarios, and maybe even bring human emotions into VR. I started with CNET reviewing laptops in 2009. Now I ...
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