GameCentral looks back at the last 12 months in gaming and explores how a disastrous year for traditional publishers has been mirrored by breakout success for indie games.
This is How I Got Here, a series where we chart the career journeys of technologists. Want to tell your story? Get in touch. At seven years old, Ashley Guchhait already knew she wanted to make video ...
Check out the most recent video from the developers of the open-world roguelike Erosion as we get a better look at the voxel ...
The developer of indie FPS Beyond Citadel has shared why they believe the Japanese games industry never really nailed the FPS formula. Even going back to the roots of the genre, the FPS has ...
An indie developer says he’s pulling his game from Steam because his new girlfriend has criticised its use of AI. Hardest is ...
It's safe to say that this success came as a surprise to the at-the-time solo developer Daniel Knight. Now a team of over 30 ...
Originally, the gaming space was literally all about people who could make games, making games, and seeing how well they did. Then, the industry became a bit more corporate, with massive entities ...
Kinetic Publishing aims to be a resource for independent developers, offering financial, legal, and marketing support ...
Not much is changing for Kinetic Games proper, though – no surprise there since the studio's co-op horror sensation has sold ...
RPGs Clair Obscur: Expedition 33 wins Game of the Year, so Arc Raiders advocate and ex-FPS pro Shroud will finally play it RPGs Kingdom Come: Deliverance 2 devs say they've "been robbed" as Clair ...
With Pocket Gamer Connects around the corner, we talked to Swedish trade association Dataspelsbranschen about the state of the Swedish games industry and why it remains a consistent key player in the ...
Electronic Arts (EA), one of the largest video game companies in the world, just sold for $55 billion, a record for a leveraged buyout. The sale is sending shockwaves through Seattle's video game ...